I have branched some of the code to test an idea… It has something to do with my recent exploits into UDP programming. Maybe implemented by 0.60.
Still have some core item/display work to iron out (bug hunting).
Also really, really want to move into sparse data structure storage for legacy of a warlord instead of storing every single cell. I have an idea for storing regions then only track the cells that are different.
Bought 2 years hosting plan and should have the site back online by tonight. No more having to download from rapidshare.
Will not be hosting a forum this time. I don’t have much time to do the community stuff but I will post some code/ideas here. Development of the game has slowed to a crawl (with about 2 - 3 hours dedicated to it a week).